now

Unlocking conversion towards product market fit

Case study

About Lollipop

Lollipop is a startup in its early stages that aims to help people eat better effortlessly.

Its product allows users to plan meals by browsing curated recipes, shop online for the ingredients at Sainsbury's, and cook their meals using step-by-step instructions.

My Role

Lead Product designer
UX/UI designer - Strategy

When I joined Lollipop as a Senior Product Designer, my initial responsibility was to audit their platforms and help reshape their product proposition. At that time, the company was in the process of restructuring their team, and I eventually ended up leading the design function and product strategy.


The product team consisted of 1 Project Manager, 2 Senior Software Engineers, and 1 Backend Developer.

The Challenges

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Lack of focus

The product proposition was unclear. The team was thinly spread across two platforms, resulting in slow development and inconsistent features.

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Undefined user journeys

The core user experience was developed based on business needs rather than clear user journeys.

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Unfinished app

The mobile app was incomplete and primarily comprised of web views.

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Poor performance

Both the web and mobile apps were underperforming in terms of low activation, low conversion, and high churn rates.

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One key business goal

Unlock conversion* from 1.5% to 6%

*Conversion = new users converting into shoppers

How we solved it

Research & UX audit

Initially, I conducted a UX audit and data analysis of the current web and mobile app to identify the main points of friction, which included activation, onboarding, conversion, and churn analysis.

This was followed by a competitor analysis and benchmarking to gain insights into the current landscape and identify any gaps that Lollipop could potentially fill.

Competitor analysis

Competitor analysis

Competitor analysis

Benchmarking of 3 meal box company
Gousto, Hello fresh

Competitor analysis of other meal planning app
Jow, Sidechef, Mealime, Plate Up

Simultaneously, we conducted user interviews with our current users and potential new users to understand the core jobs to be done, user needs and pain points.

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JTBD

  • Plan meals that suits my household

  • Do my grocery shopping

  • Book delivery

  • Follow cooking method

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Needs

  • Find new recipes

  • Plan weekly meals quickly

  • Save time shopping

  • Eat more healthily

  • Waste less food

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Pain points

  • What is Lollipop’s offering?

  • Sign up to see recipes

  • Find suitable meals

  • Checkout experience

  • Sainsbury’s only

User interview notes

Define: Learnings & product strategy

Once we completed the research phase, which involved understanding the users, the app and its competitors, it became apparent we needed to take action in certain key areas:

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Go after the Meal boxes

Competitor Analysis • UX Audit

There was a lot to draw inspiration from meal boxes. The core proposition, UX, and user journeys are clear and simple, with a well-defined target user.

Gousto

Hellofresh

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Deliver value early

UX Audit • User interviews • Data analysis

The users were required to commit and sign up early in their journey before they could see any value from Lollipop, which resulted in 80% of users dropping off before viewing a recipe.

Signup

Recipe

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Rework core proposition

Competitor Analysis • UX Audit

The funnels were not clear for users, and it was tedious to find recipes.

As a result, the IA and UX needed to be rethought to prioritise planning and shopping for meals instead

of attempting to get users to do their entire grocery shop in the app.

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Communicate Lollipop’s USP

UX Audit • User interviews

Most users weren’t clear:

  • which problem the app solved,

  • which supermarket were supported,

  • who delivered the groceries,

  • the cost of using the product.

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Invest heavily in the app

UX Audit • User Interviews

  • The mobile app had been half-built and neglected, resulting in many bugs and web-views that created a poor user experience.

  • The mobile web and mobile app experiences were drastically different.

  • Given these factors, the team had to make a decision to focus on only one platform. We had to choose between going app-only or not having an app at all.

Mobile app

Web mobile

Web desktop

Ideation

In order to solve the product’s main problems we ideated quickly and ran user interview frequently to insure a short feedback loop.

Ideation workshop and user interviews were done with the Project manager and the support of another Product designer.

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Fast ideation

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User interviews

Our assumptions to unlock conversion and get it to 6%:

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Focus on a main user segment

  • Young families and couples struggling to plan meals on a weekly basis.

  • Shop online with Sainsbury’s

  • Specific needs and pain points we can solve

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Simplify and streamline the core journey

The core Information Architecture was rethought to simplify the user journey
and clarify Lollipop’s proposition:

  1. Plan for meals by adding them to the basket.

  2. Shop: Review the basket, add any groceries and checkout with Sainsbury’s.

  3. Cook the meals once delivered.

Plan

Shop

Checkout

We simplified the core journey to be:



1. Plan, 2. Shop, 3. Cook.



This new IA allowed a clear narrative, making each next step clear.

The Shop tab focused on meals in the basket instead of ingredients. The meal acted as an accordion revealing ingredients.

Booking delivery was moved to the checkout stage and done on Sainsbury’s webview.

The Plan tab focused on finding and planning meals.

  • The new vertical feed view allowed for larger recipe images.

  • Browsing categories followed similar pattern to other “Food” apps (Deliveroo, Gousto, … ).

  • Meals selected would populate the meal plan at the top.

A few features were removed that lacked polish and added too much friction such as:

  • Booking delivery

  • Lists & shelves

  • Emphasis on groceries

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Main assumption:
These key changes reduce drop-off by 20% up to the checkout phase.

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Show Lollipop’s value early in the journey

  • On the first launch, the signup flow was the first thing to appear, and there was no option for a "guest journey."

  • The signup process was moved later in the flow to allow users to explore the app, view recipes, and understand Lollipop's value proposition before being prompted to register.

  • The onboarding process was streamlined from 8 steps down to 4, with the same goal of getting users to Lollipop's value proposition more quickly.

New onboarding

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Main assumption:
These changes increase by 2x the account activation rate and the amount of 1st time users viewing recipes.

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Clarify Lollipop’s proposition

Since many users didn't understand what problems Lollipop solved, it was crucial to educate them from the outset. To address this, we reworked the splash page with more targeted copy and introduced an animated carousel that explained the key benefits of using Lollipop.

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Main assumption:
80% of users interviewed understand Lollipop’s USPs.

The ideation work was conducted as an experiment on the mobile app. If successful, the business was prepared to transition to exclusive development on mobile and gradually phase out the web platform.

Testing & Validation

To determine success, we directly compared the funnels of the mobile and web platforms, including:

  • Signup

  • Onboarding

  • View Recipe

  • Basket sent

  • 1st and 2nd Shop.

The objective was to surpass the web & app funnel by a 20% margin.

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Beat funnel by 20%

We conducted moderated user interviews to thoroughly test multiple variations of the full flow (onboarding, searching, signup, Plan tab, Basket tab & Checkout) with both existing users and potential new ones.

After each iteration, we collated the most relevant feedback from 4-5 user interviews and ideated on our design.

User interview notes - Prototypes testing

Moderated user testing

After a month and a half of rapid prototyping, testing and numerous refinements, we arrived at a new streamlined proposition that surpassed the existing app during A/B testing.

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Prototyping

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A/B Testing

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Validation

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Our key assumptions were validated.
The users clearly understood the new user journey and value proposition, and we addressed the primary user needs and pain-points for our target audience.

Final prototype flow design
(see link below to access the Figma file)

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With high confidence in the new streamlined proposition, the business proceeded to build the app in order to gather live data and assess its impact on conversion.

Deliver & track

The business decided to focus the entire team on delivering the new app experience and begin phasing out the web platform.

We delivered various parts of the app in multiple stages. Each section of the app had its own target metrics, and tracking was established rigorously to precisely gauge success.

From the start of the project, I developed a robust design system that greatly helped the team to deliver at a new pace and scale.

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Phased roll out

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Target metrics

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Design system

The sequence of release was determined by considering feasibility, technical requirements, and impact.

Core IA

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Plan tab

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Delayed Signup

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Basket

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Checkout

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Onboarding

New onboarding

Plan tab

Basket

The Results

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Conversion hit 7%

6 months after the start of the project conversion quadrupled surpassing the original goal of 6%.

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Conversion hit 7%

6 months after the start of the project conversion quadrupled surpassing the original goal of 6%.

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Conversion hit 7%

6 months after the start of the project conversion quadrupled surpassing the original goal of 6%.

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5x monthly active shoppers

We increased our monthly active shopper by 5x and achieved that target a quarter early.

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5x monthly active shoppers

We increased our monthly active shopper by 5x and achieved that target a quarter early.

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5x monthly active shoppers

We increased our monthly active shopper by 5x and achieved that target a quarter early.

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5x daily active users

The daily active users increased 5x, and the weekly active users increased 4x over 6 months.

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5x daily active users

The daily active users increased 5x, and the weekly active users increased 4x over 6 months.

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5x daily active users

The daily active users increased 5x, and the weekly active users increased 4x over 6 months.

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Shoppers monthly retention hit 50%

More than 50% of shoppers came back the next month to place a second order.

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Shoppers monthly retention hit 50%

More than 50% of shoppers came back the next month to place a second order.

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Shoppers monthly retention hit 50%

More than 50% of shoppers came back the next month to place a second order.

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Although the conversion rate improved and user retention seemed healthy there was still a need for further efforts to retain user months on months and help them build a habit.